

It’s easy to get lost and possibly lose track of things, as we had forgetten that a location had another route we hadn’t taken yet and had some trouble getting back there. The layout is disorientating as some gateways will lead back to the over-world or to previous locations, and others to a new areas or somewhere with no progressive purpose. The level is relatively short as a whole and the length will depend on how well players find and unlock the next available area. There is probably a lot more out there that we missed and offers a good opportunity for further sessions. The first time was calm with regular white light, while the second seemed menacing and blood red. Having played through twice, one particular room with two pillars changed appearance both times. It appears the level can also be played in various ways, taking certain routes in another order or discovering different things taking place. As these are collected, additional paths are opened up and you will awake once they’ve all been found. There is no actual puzzle solving or combat scenarios either, but soon learn that there are objects with no real meaning you pick up. There is no clearly defined goal once you take off as the intention seems to be a purely visual and exploration experience, roaming around and taking interest from the things you find.

These places each have a look of their own with no actual consistence between them besides from their strange appeal, such as one location full of white tiles and a moving sky above or another which appears to be a giant cave with stone structures within it, but their actual purpose is vague. Uni is influenced by a little Japanese game called Yume Nikki, in which you follow a young girl through a nightmarish dream world, with doorways leading into different chambers or realms where nothing makes any sense. You almost never know what to expect and walking upon a black void doesn’t help justify trust in this place. It’s not all dread however, some places can feel calm with a light piano tune playing in the background. There is a threatening and foreboding atmosphere about the place, where a good usage of ambience from odd noises and weird humming drones can be heard nearby. It begins with every player going to sleep and find themselves stuck inside a realm, shrouded in darkness and rustic in appearance. Uni is a surreal little map that takes place within a nightmarish dream world. Do more than just scratch the surface of rust this time. This continuous dream I have… I don’t know, but it won’t stop sucking me in.
